TGPopupMenu * fMenuUpdate
TGLayoutHints * fMenuBarLayout
RealTime2 * frealtime2
RealTime, singleton, initialized in constructor, set to on by default keep in main frame because ROOT...
GUIMainController * fcontroller
need a pointer to the controller to send messages, validation, click...
Main controller of the application, linked to the view GUIMainFrame.
TGCompositeFrame * GetFrame()
void UpdateRT(std::vector< std::string > &message)
set by thread of fstockmanger, register the message in frealtime2 and quit
TGHorizontalFrame * fHframe0
main sub-window for both IndicatorFrame and THStockFrame, owns by GUIMainFrame now will be the main f...
void PrintList()
for info, depreceated, only one frame0 here
TGLayoutHints * fMenuBarItemLayout
void CheckUpdateRT()
Slot for TimeOut of ReaTime2.
ClassDef(GUIMainFrame, 0)
void HandleMenu(Int_t id)
slots
GUIMainFrame(const TGWindow *p, UInt_t w, UInt_t h, GUIMainController *control)